The Experiment 3 - Part 2
Budapest
(custom level
for Tomb Raider level editor)
by Bojrkraider, December 2006
INDEX
1. The story
2. Genereal information
3. Installation
4. Troubleshooting
5. Tips
6. Tools used for this game
7. Credits
1. THE STORY:
Lara was tricked into finding an ancient Dwarven treasure, known as the Golden Tablets. Unaware of the consequences, she brought out the tablets out of their resting place, only to have them taken by one of the few surviving dwarves. But Lara discovered that this is not what all the other dwarves wanted, she received a hint that she should start her search in the Budapest museum...
For more detailed story click here (weblink).
This level has some cutscenes, you can read them here in order of appearance (I suggest you to wait until you see them in the game): Cutscenes (English, French, German)
2. General information
| You can find some unlimited resources of pickups. The item in the box will reappear, when you run out of it. |
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| You can choose the difficulty of the gameplay. Harder gameplay is by default. If you hate extremely hard things, switch it to the easier (there are still some harder parts). |
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LEVEL NAME: Budapest Museum
LEVEL NUMBER: episode1/level 3 - 1
SECRETS: 2
LEVEL NAME: Secret Passage
LEVEL NUMBER: episode1/level 3 - 2
SECRETS: 3 + 1 expert
= 4
LEVEL NAME: Through the Sewer System
LEVEL NUMBER: episode1/level 3 - 3
SECRETS: 3 + 1 expert
= 4
LEVEL NAME: St. Matthias
LEVEL NUMBER: episode1/level 3 - 4
SECRETS: 2 + 1 expert (accessible only in harder
gameplay) = 3
For each expert's secret you'll get a
special item, called guardian.
"EASTER
EGG": Each of those levels is hiding a secret scene or area.
You'll know you've found it, when audio 13 plays, but it doesn't
count as a secret.
There are two new moves:
Roll out of the crawlspace (TR5) - not in Secret passage level,
because it's a buggy move and since there's a lot of pitfalls I
left it out. While at the end of the crawlspace press action +
back and Lara will roll out or crawl + action + back.
There's one new move, which is explained in the game. It's for
using the watermill when it is rotating, just step infront of it
and press action.
There are switches for easier/harder gameplay. If you hate
extremely hard things, switch it to the easier (there are still
some harder parts).
There are a few helpers out there, if you don't want to do the
task on your own, just ask for help (only in Secret passage
level).
AUDIO: You'll need original audio numbers
005, 107 and 108 + audiotracks that are included in this package.
BUGS:
If Lara gets stuck in a crawlspace use binoculars and she'll
start to work again.
Previously released levels in this series:
1. The Experiment - Intro
2. Excavation Site
3. The Lost Mine
4. Forgotten Cave
5. Crystal Caverns
6. The Temple
7. Premonition
8. Under the moonlight
3. Installation
You can install the game with TRlevel manager or manually.
Manual installation:
Replace/copy the files from .zip(s) to
TReditor directory. Don't forget to backup the files that are
going to be replaced.
Put the files into appropriate folders:
(TRLE = name of your Tomb
Raider Editor directory)
TRLE - english.dat, script.dat, load.bmp
TRLE/AUDIO - wav files (MP3s must be converted first using
startme.exe)
TRLE/DATA - budapest.TR4, katakombe.tr4, matyas1.tr4,
matyas2.tr4, budastart.tr4, uklogo.paq
****
Convert MP3s to wavs:
PC users: make a temporal folder, put there mp3s and run
startme.exe. Put wavs to AUDIO folder.
MAC users: just rename .mp3 files to .wav files and put them into
AUDIO folder
****
At the end you must have those files:
english.dat
script.dat
load.bmp
AUDIO/ original wavs numer 005, 107 and 108 + wavs that came with
this level
DATA/ budapest.TR4, katakombe.tr4, matyas1.tr4, matyas2.tr4,
budastart.tr4, uklogo.paq (+ original or some other title.tr4)
Visual explanation
****
Now you're ready to load your TRLE and Start New Game. :)
(If you have
a savegame from the end of The Experiment 3 / part 1, you can use
it. (In that case don't forget to copy also bridge1.tr4 from The
Experiment 3 / part 1 pack into DATA directory - be sure that you
are using the correct savegame, because part 1 was released in
two versions and savegames weren't compatible betwen those two!).
In case you'll use the previous savegame, you'll see the intro at
the end and the first level will reload. To see the ending,
you'll just have to run through the museum and go to the treasure
room once more, all previously opened doors will stay opened.)
4. Troubleshooting
Q: Lara got stuck in the
crawlspace, what to do?
A: Use binoculars from the menu, when you hear a click, she'll
work again.
Q: Flying cherub doesn't
want to disappear and I already extinguished the fire.
A: Run one circle around the church and back to the smoke. That
should work.
5. Tips
Look here, SPOILERS! (weblink).
6. Tools used for this game
Level builder/editor:
- Dxtre3d by Turbo Pascal (TP)
Other tools:
- Adobe Photoshop
- Cool Edit Pro
- Fexanim by TP
- GoldWave
- MetasequoiaLE by O. Mizno
- Paint Shop Pro
- Pixstr by Raider Croft
- Rview by TP
- SoundJack by Toxic Spirits
- Strpix by TP
- TBuilder by IceBerg
- TR2Prj
- TRtexture by TP and Spider907
- TR Wad Reorganizer by Josep Borrut
- Wadmerger by Michiel
7. CREDITS
*********************************
Budapest museum:
objects:
laser-Sweeper by Baddy
original Chocolate Bar by joontje
royal-Dress-Puzzle by MissKroft
light by Girt by Sea
chandlier by Trinity
original Couch by Trinity
source for doors from Door pack by Trinity
source for wc and chalice custom object from Bonus WAD by jliboy
statues, vases by Juttae
robot 2 by Baddy
TRC dog by Tomo
TR3 museum guard by Baddy
royal dics puzzle by Miss Kroft
wooden case by Jliboy
roman statues by Juttae
beta testers:
Aims
CC
Jorge22
Jürgen M.
Kristina
Richard L.
Veronica A.
Vizz
Titak
*********************************
Secret passage
objects:
Nesterenko sisters by Golden Dawn
original bookcase by Michiel
original museum thing by Fips K
new pillar based on meshes by trangel
beta testers:
Aims
CC
Gerty
Jürgen M.
LaraRaider
Micky
Moonpooka
Raymond
*********************************
Through the sewer system:
objects:
Nesterenko sisters by Golden Dawn (modified to guide by
Bojrkraider)
trapdoor 1 mesh by Josep Borrut
original elevator mesh by Josep Borrut
beta testers:
Aims
Bex
CC
Cher
EssGee
eTux
Jürgen M.
Kristina
Richard L.
Veronica A.
Vizz
*********************************
St Matthias:
objects:
torch by Tifa Nazah
skeleton by lexx
original Setha by Lexx
TRC ram by bedazzled
original cabinet by cornchild
box of medikits by cornchild
star switch by goldendawn
cross and altar table by timmie croft
waterfall rays effect by Psiko
original spiral staircase mesh by Josep Borrut
wooden boxes from legendobjects wad by trangel
bed by trinity
original anvil mesh by Josep Borrut
beta testers:
Aims
CC
EssGee
Gerty
Jürgen M.
Kristina
Veronica A.
Vizz
*********************************
beta testers (final testing):
CC
Edith
Eva
Gerty
Jürgen M.
LaraRaider
Micky
Moonpooka
Raymond
*********************************
General:
- Lara's outfit:
original handmeshes by Larz British, headmesh from TRC, textures
from TR3, modified by Bojrkraider
- Other:
box of medikits by cornchild
newspaper article by Virus Inside
theatre chairs by Karlo002
rolling out from the crawlspace move by SSJ6Wolf
tight rope move by Devoid and Tomo
intro story corrected by Litepulsar
walkthrough by Gerty
- Textures:
source texture for moving clouds by Mr. Nice Guy
bacpack textures from AOD
textures for sewer levels made from Tomb Raider Xtra pack for the
Cistern by Antonijadis (used by permission). Thanks also to all
the creators at Tomb Raider Xtra
shadows on new textures by Oxy.
new textures by Bojrkraider or found on free sites, click here for sources
some of the textures are from original TR games, mainly from AOD
textures from AOD extracted by Dhama
some new sprite textures are based on better sprites by Silent
Viper, others were found on the net or adjusted by Bojrkraider
thanks to the members of Lara's home who let me use their picture
art for the gallery (they are credited in the game)
Audio & sounds:
Actors: Aims, Alenka, EssGee
Voice-overs normalized and adjusted by EssGee and Bojrkraider
Some music and sounds were extracted from Core's original Tomb
raider games.
Audio 6 part of a song from Xenosaga 2 soundtrack by Yuki Kajiura
Audio 13 from Kingdom hearts soundtrack
Audio 19 remixed song by Goldie
Audio 27 Ave Maria from Rock opera Gubec Beg, performed by Josipa
Lisac
Audio 28, 74 by pimpernel
Audio 38 Into a time of darkness from Chrono Cross by Yasunori
Mitsuda
Audio 43 part of Frosti by Björk
Audio 48 part of One day Springs Eternal Mix 105 BPM by Björk
Audio 79 chorus from Where is the line by Björk
Audio 80 containing parts from Xenosaga 2 soundtrack by Yuki
Kajiura
Audio 96 Toccata and Fuga by Bach
Audio 102 Dead fingers talk from Shadow hearts 3
Translations:
French by Mathieu and TimJ
German by MrXY and Raymond
(original English text for cutscenes corrected by Aims and
Essgee)
I would like to thank to all the creators of these great tools I
used. Some I was using all the time, some were used only for a
specific part in the game, but without them this level wouldn't
be possible. Thank you!
I would also like to thank to all kind people on the forums that
helped me.
Special thanks to Oxy, Aims and Essgee.
For further info about The Experiment
series visit my webpage
If you need help or have a question about Tomb Raider you can
mail me: bojrkraide@yahoo.com
Disclaimer:
This level was not made and is not supported by Core Design Ltd.
and Eidos Interactive.
The level must be distributed
free of charge. Nobody may sell, rent, lease or commercially
exploit this level in any way. If you distribute this level this
readme file must be included.